[GYEE-EN] Routine Server Maintenance on November 10th

Source:Gyee Official Website Date:11-10-2020

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#GYEE #UpdateNote

We will perform SEA server maintenance at 3:00 pm on November 10th (UTC+8) and NA server maintenance at 3:00 am on November 10th (UTC-4), lasting for 60 minutes. The lasting time may change under certain situations.

During maintenance, Gyeemates will not be able to log into the game. Please adjust your playtime accordingly.

 

【What’s New】

Rita’s [Seduction] Summon is open from November 10th 4:00 to November 23rd 23:59.

Mira's [Sword & Rose] Summon is open from November 10th 4:00 to November 23rd 23:59.

The New Sign Gift is open from November 11th 4:00 to November 17th 3:59: Login daily to get Rune Pack Ticket, Pact Stone, and Rita’s Insight.

The New Event [Battle in Garden] is open from November 10th 4:00 to November 17th 3:59: Enter the event to obtain Chaos Flux, Gold, and Pure Flux Elixir.

The New Story [Golden Lion and Night Owl Ⅱ] is open from November 10th 4:00 to November 30th 23:59: Let’s see what will happen between the Oathblades Commander and the Leader of Order of Equality. 

The New Daily Discount Pack is open from November 10th 4:00 to November 23rd 23:59: L. Artisoul Coupon - All will be awarded here.

[Mira's Secret Bag], [Rita's Secret Bag] and [Pure Flux Case] will be available in Supply after the maintenance.

New Furniture: [Haunting Exquisite Case], [Haunting Normal Case] and [Haunting - Decor Coupon] will be available in Decoration Mall - Haunting after the maintenance: [Haunting Exquisite Case] is on sale! Only for 328 White Dragonshard! The price will be adjusted back to 518 White Dragonshard after November 17th maintenance.

[Shirou's Secret Bag (The Summer Skin)], [Daley's Secret Bag (The Summer Skin)], and [Pumpkin Box] will be removed from the Supply after the maintenance. 

New Skin: Mira's Big Sister Skin will be available after the maintenance.

Fix the bug that Markus' Comment on Nemesio cannot be unlocked.

 

 

【Skills’ Update】

1.The Change of System

Adjusted the condition for the players to interrupt the monster’s channeling in Inner Nexus Exploration:

Bloodthirsty Tusk: “2 Magical Attack” is adjusted to “1 Magical attack”

Void Immortal: “3 melee physical attacks” is adjusted to “2 melee physical attacks”

Void Migrant: “3 melee physical attacks” is adjusted to “2 melee physical attacks”

Void Enforcer: “3 ranged physical attacks” is adjusted to “2 ranged physical attacks”

Dimensional Guardian: “3 ranged single target magic attacks” is adjusted to “2 ranged magic attacks”

Abyss Observer: “2 physical attack” is adjusted to “1 physical attack”

Psychic Colossus: “3 ranged single target magic attacks” is adjusted to “2 single target magic attacks”

Void Devourer: “3 melee physical AOE attacks” is adjusted to “2 physical AOE attacks”

Void Mutant: “3 ranged single target physical attack” is adjusted to “ 2 ranged physical attacks”

Void Warden: “3 melee single target physical attacks” is adjusted to “2 single target physical attacks”

Void Berserker: “3 melee single target physical attacks” is adjusted to “2 single target physical attacks”

Lost Adventurer: “2 ranged AOE magic attacks” is adjusted to “1 AOE magic attack”

Fixed the problem that monsters would attack twice by mistake during the battle in the Inner Nexus Exploration

The change of [Blade] in the Inner Nexus Exploration:

Reduce the physical / spell penetration of the monsters in the Inner Nexus after obtaining [Blade]

The change of [Invincibility]:

Fixed the problem that units in the [Invincible] state could not be selected

The change of the priority of [Death Immunity], [Blood Lock], and [Arousal]:

[Death Immunity] and [Blood Lock] are now combined to be referred as [Blood Lock].

Added [Arousal] effects which are included in some engraving skills.

A single character cannot hold both [Blood Lock] and [Arousal] at the same time (Note: because [arousal] effects generally have high recovery, high damage reduction, etc.)

A single character cannot hold much [Blood Lock] effects or [Arousal] effects

The priority for determining how a new [Blood Lock]/ [Arousal] will interact with a pre-existing [Blood Lock] / [Arousal] is as follows:

If the priority of the new effect is higher than the old one, it will replace the old effect. Otherwise, the new effect cannot be obtained.

The order of priority is as follows:

Effects obtained through Mastery skill (e.g. Sven / Raikoh)

Effects obtained through active skills and system additions (e.g. Izumi / Lee )

Effects obtained through engraving (e.g. Billy / Morgan’s engraving)

 

Example: If Grancy has a blood lock effect in his mastery, he cannot get [Holy Guard] when a holy exorcist casts [Holy Guard] (active skill).

Example 2: If Izumi equips Sven’s engraving, Izumi’s blood lock from casting his Bear Punch (active skill) will overwrite the effect of Sven’s engraving.

 

 

2. The Change of Avatar 

※ Exorcist·Discipline

The effect of the mastery skill [Discipline] has been adjusted: “permanently reduces M.DMG taken by 45%”

The damage for the attack [Smite] has been increased from 55%/67%/80%/92%/105% to 110%/122%/135%/147%/160%

 

※ Exorcist·Holy

The effect of the mastery skill [Faith] has been adjusted : “permanently reduces M.DMG taken by 39%”

The change of passive skill [Wings of Light]

Each layer now reduces magic damage taken by 12% per stack.

Maximum [Faith] stack has been changed from 4 layers to 3 layers

Speed increase from each [Faith] Stack is increased from 3% to 4%

 

※ Exorcist·Shadow

The effect of the skill [Devil Inside] has been adjusted: before [Soul Torture II] is purified, the holder will be inflicted with [Chaos] for 1 round

 

※ Swordsman·Strategy

The effect of [Bleed] has been adjusted: 

Base damage increased from 20% to 55%.

The duration of [Bleed] has been increased from 2 to 3 rounds

The maximum number of Bleed stacks has been reduced from 5 to 3 stacks.

The effect of the mastery [Unruly Fighter] has been adjusted: The base mastery has been increased from 1330 to 1630.

The effect of [Valor Strike] has been adjusted:

Base damage increased from 324%/363%/402%/441%/480% to 424%/463%/502%/541%/580%

The effect of [Killing] has been adjusted:

Base damage increased from 313%/350%/387%/424%/461% to 353%/390%/427%/464%/501%

The minimum threshold of the enemy’s HP for the damage increased has been increased from 25% to 30%.

Fixed a bug where the text states that the damage increases up to 100% when it is actually only up to 75%.

The passive skill [Insight] has been adjusted : The additional damage threshold is increased from 35% to 40%

 

※ Arcanist·Lightning

Adjusted the effect of the mastery skill [Flux Envoy]

New: obtains 1 layer of [Electrostatic Charge] at the beginning of battle

[Electrostatic Charge] no longer increase Mana consumption

When holding 3 layers of [Electrostatic Charge], remove it and become immune to crowd controls.

Fixed a bug where the passive [Electric Current] was showing the wrong probability of granting additional electrostatic charge. The correct rate is actually 50%.

Adjusted the effect of [Electric Shock]: High probability to inflict [Paralysis] to the target. During the effect, lose control of the character and cannot be selected as the target by the healing skill. It lasts for 2 rounds and can be purified.

Fixed a bug that prevented the casting of [Static Field] when you are invisible

 

※ Arcanist·Frost

The effect of [Icicle] from the normal attack [Ice Arrow] has been adjusted.

The maximum amount of stack is increased from 3 to 5.

New: Before acting, obtains an additional layer of [Icicle]

The effect of [Cold Land] has been adjusted.

The base damage has been increased from 67%/75%/83%/91%/99% to 117%/125%/133%/141%/149%

The effect of [Ice Spear] has been adjusted.

The base damage has been increased from 104%/116%/128%/140%/152% to 204%/216%/228%/240%/252%

The effect of [Glacier Spike] has been adjusted

The base damage has been increased from 303%/339%/375%/411%/457% to 353%/389%/425%/461%/507%

Bonus Icicle damage increased from 20% to 50%.

The effect of [Polar Storm] has been adjusted

The base damage has been increased from 90%/101%/112%/123%/134% to 260%/271%/282%/293%/304%

The base value of the mastery [Ice Messenger] has been increased from 2800 to 3150

Fixed a bug that prevented players from casting polar storm when invisible

 

 

3. The Change of Gyees’ Skills

※ Billy

The change of [Metal Defense]’s passive [Flux Resonator] effect:

Solved the problem that after the defeat of Billy on his side, he could still restore his health by unlocking the [Flux Resonator]

 

※ Moon

The change of [Wraith Fire]:

The effect is changed from “The damage is not affected by the number of layers” to “The damage is affected by the number of layers”

The maximum number of stacks has been reduced from 4 layers to 3 layers

The base damage has been reduced from 59% to 42%;

The change of [Starfall]’s subordinate passive [Star Blast]: added “the damage to the target holding 3 layers of [Wraith Fire] increased by 30%”

The effect of skill [Moon Glow] is adjusted: the setting of “2 round CD” is removed

Skill [Moon Glow]’s subordinate passive [Moon Charge] effect adjustment, added “the damage to the target holding 3 layers of [Moon Glow] increased by 20%”

Big move [Bright Moon] reconstruction:

The new effect is “Inflict 118%/132%/146%/160%/174% of spell damage on 4 enemy targets, and at the same time add [Inverse Moon] to the main target: While the effect is in effect, the character will be healed by 100 The percentage of% is converted into damage and acts on itself, lasts for 1 round, can be purified, the holder or buff source is removed after defeat;

[Bright Moon] New Skill CD: 2 rounds;

[Bright Moon]’s subordinate passive [Full Moon] effect adjustment, added “Increase additional 15% damage to targets with 3 layers of [Wraith Fire]”

[Bright Moon]’s subordinates passive [Like Sun Moon] restored, the new effect is “Add 1 layer [Moon Scorch] to the target with 3 layers of [Wraith Fire], and then remove 3 layers of the target [Wraith Fire]. [Moonscorch]: During the effective period, before taking action, 120% of the spell damage. This effect can be superimposed up to 3 times, lasting until the end of the battle, the holder is removed after defeat, cannot be purified”

[Moon Gravity] effect adjustment:

Added the effect of “Continuous activation after defeat”

The base damage factor has been increased from 3200 to 6000, and the incremental damage factor has been reduced from 34% to 25%;

 

※ Rand

[Saw Party]’s subordinate effect [Splash Attack] effect adjustment: bleeding damage increased from 20% to 100%

[Business Purpose] basic damage adjustment: from 282%/315%/348%/381%/414% to 382%/415%/448%/481%/514%

[Business Purpose]’s passive [Get Serious] effect adjustment: ignoring the physical defense coefficient increased from 15% to 50%;

 

※ Lan

[Flying Blossom] subordinates do not need to adjust the charging conditions, changed from "when the health value is below 50%" to "when the health value is below 100%";

[Flying Blossom]’s subordinate passive [Back Slash] effect adjustment: the damage of additional attacks increased from 95% to 134%;

[One Flash]’s subordinate passive [Halo Pierce] effect adjustment: damage increase increased from 25% to 100%;

 

※ Brian

[Iron Will] effect adjustment, base damage increase is increased from 520 to 740

[Iron Will] effect adjustment, self-detonation damage coefficient increased from 1500% to 2000%

 

※ Turing

The effect of the basic attack [Iron Fist] has been adjusted. The stun mechanism has been changed to “When holding 3 layers of [Nanometer Matrix], it will definitely cause [Stun] to the target” and the [Stun] time has been increased from “1 round” to “2 rounds”, and then remove 1 layer [Nanometer Matrix];

The effect of the skill [Focus Ray] is reconstructed. The new effect is “Turing gathers energy and launches it at the enemy, causing 162%/182%/202%/222%/242% of physical damage to an enemy, and entering at the same time Charge for 1 round, and in the next round will cause 75% physical damage to all the enemies”;

[Focus Ray]’s subordinate passive [Extension Module] has been refactored and renamed as [Energy Flow Focus Device], the new effect is “The damage after power storage becomes a sharing mechanism”;

[Nanometer Matrix] effect adjustment, after releasing the skill, 2 layers of [Nanometer Matrix] will be added to itself

[Nano Strengthening Matrix] subordinate [Nanometer Matrix] effect adjustment:

The damage increase effect is not affected by the number of layers, and 1 layer of [Nanometer Matrix] is removed after the action itself;

The duration has been changed to “Continue to the end of the battle”;

[Nanometer Matrix] subordinate passive [Expansion Module] effect reconstruction, the number of layers will be +1 extra when obtaining [Nanometer Matrix];

[Heat Mark] effect reconstruction and renamed to [Inventor], the new effect is “Add [Inventor]: Damage enhancement effect affected by the proficiency attribute” and “[Nano skin material] after the battle begins: Without holding [Nanometer Matrix], auto immune any control effects.”

[Inventor]’s basic damage increase is 1360

Skill [Focus Ray] effect adjustment: 

Enhancement: The damage factor has been increased from 162%/182%/202%/222%/242% to 222%/242%/262%/282%/302%

 

※ Bernard

Mastery [Pain Delay] The base adjustment of the stored damage of subordinates affected by the mastery attribute has been increased from 8600 to 10500;

 

※ Markus

Skill [Blood Oath Combo]’s subordinate effect [Disarm] effect adjustment: cancel the “Punishment for the effect of the leader monster”

Skill [Blood Oath Combo] subordinates passive [Exorcise] effect adjustment: cancel the “Damage reduction is decreased to 5% for Leader enemies”

 

※ Sig

Mastery [Blacksmith's Fury] The basic adjustment of the counterattack damage affected by the mastery attribute of the subordinates has been increased from 20500 to 24300

Skill [Challenge] subordinate [Taunt] effect adjustment

Enhancement: [Taunt] The default duration is increased from 1 round to 2 rounds

Skill [Challenge] Subordinate passive [Persistent confrontation] effect adjustment

Refactoring: Remove the setting to extend the duration of [Taunt]

New: Release [Challenge] and get [Enduring Confront]: During the effective period, reduce any damage taken by 25%. Lasts for 2 rounds and can be dispelled

 

※ Yan

The description of [God] in the skill description is optimized

 

※ Osmond

The description of [God] in the skill description is optimized;

 

※ Raikoh

Solved the problem that Raikoh would occasionally lose directly after being attacked by the enemy under the premise of holding multiple levels of [Thunder Pattern]

 

※ Will

Skill [Entrenched Defense] Subordinate Passive [Cover] Effect Adjustment

Enhancement: [Cover] duration increased from 1 round to 2 rounds

 

※ Mike

Mastery [Strict Budget] effect adjustment

New: At the beginning of the battle, Mike gains 3 layers of [Resource];

Enhancement: Proficiency damage increase coefficient increased from 2042 to 2342;

 

※ Eddie

The effect of the ultimate skill [Gale]

Enhancement: Increases “Ignores the target's shield when its HP is below 20%” to “HP is below 25%”

Enhancement: Increases damage dealt from 120% to 125%;

The ultimate skill [Gale] subordinate passive [Quick Battle] effect adjustment

Enhancement: Increase “Triggers an additional effect if the target's HP is below 30%” to “HP is below 35%”

Mastery [Hawk Eye] effect adjustment

New: The initial battle gains [Long Sky]: During the effective period, Eddie will add a [Delayed] effect to the target hit by the first release of [Gale], and will add [Ambush] effect to himself after the first release of [Hawk Attack]. It lasts until the end of the battle or when it releases [Gale] or [Hawk Attack] and is removed, it cannot be dispelled.

New: Eddie gets [Ambush] after defeating the target

 

※ Likulau

1. The effect of the skill [Snake Spirit] is adjusted

Enhancement: Removed the mechanism of "Deduction of [Wrath of Spirits layers"

 

※ Su

Basic Attack [Procrastinator’s Rage] Passive Skill; [Impatience] adjustment

New: When you are not holding [Fantasy] and [Fairy Defence], Su will gain 2 Stacks of [Fairy Defence]

Advanced Skill [Fairy Therapy] effect adjustment

Adjustment: [Fairy Therapy] cannot be cast on self

Enhancement: at the same time Su will also gain [Fairy Therapy] healing effect;

Enhancement: at the same time Su will also gain 1 Stack of [Fairy Defence]

Advanced Skill [Fairy Therapy] Passive Skill; [Special Paint] effect adjustment;

New: Each stack improves healing done by Su

Ultimate Skill [Fantasy] effect adjustment:

Enhancement: HP recovery factor from 36%/45%/54%/63%/72% increased to 66%/75%/84%/93%/102%

Rework: [Fantasy] new effect: “Before taking action, will restore 10 Rage, Reduce 12% of their magic damage”,

[Fantasy] removed by taking Single Target Physical Damage, removed before taking action, then gaining 1 stack of [Fairy Defence]. Lasts until the end of the battle, can be dispelled“;

Ultimate Skill [Fantasy] Passive Skill [Remaining Innocence] effect adjustment;

Rework: When [Fantasy] is removed, [Fairy Therapy]’s CD is reduced by 1 Round;

Mastery [Refreshment] effect adjustment

New: At the beginning of battle, gain 35 Rage

New: At the beginning of battle, gain [Fantasy]

New: At the beginning of battle, gain [Fresh and refined]:

When effect is active, reduce any damage taken by 43%, gain immunity to [Oppressed] and [Cover] (Removed on death), Lasts until the end of the Battle. Cannot be dispelled

 

※ Choji

Basic Attack [Iron Pot] effect adjustment

Adjustment: Using this skill will only consume 1 stack of [Hidden Trick]

Basic Attack [Iron Pot] Passive Skill [Extra Spice] effect adjustment

New: increase damage by 50% and increase it by an additional 100% according to the number of times you use it

Enhancement: [Extra Spice] probability small to guaranteed;

Enhancement: [Extra Spice] can now be stacked up to 2 times, lasts until the end of battle, cannot be dispelled

Adjustment: [Extra Spice] target’s damage towards Choji is reduced from 15% to 10%, and the damage type is changed from Any Damage to Magic Damage

Advanced Skill [Noodles] effect adjustment

Adjustment: [Fragrance] mechanism removed

Adjustment: [Hidden Trick] mechanism removed

Enhancement: Mana Cost reduced from 55 to 45

Mastery [Fragrance] effect adjustment

New: Before taking action, inflicts [Fragrance] to the lowest HP ally

New: When the battle starts, gain 2 stacks of [Hidden Trick]. On subsequent rounds before taking action, gains 1 stack of [Hidden Trick].

When holding 2 stacks of [Hidden Trick], recover 20% of Max HP

New: [Hidden Trick] damage reduction effect, each stack reduce damage taken by 20%

New: [Hidden Trick] maximum stack increased from 1 to 2 stacks

Adjustment: [Hidden Trick] mechanism of reducing mana cost is removed.

 

※Miles

Mastery [Hunting Time] effect adjustment

Adjustment: [Hunting Time] can now be stacked, up to 3 stacks, lasting until the end of the battle, cannot be dispelled

Advanced Skill [Summon Grey] effect adjustment

Enhancement: Additional 1 Concentration gain condition improved from less than 40% max HP to 100%

Enhancement: [Grey] duration increased from 3 rounds to 4 rounds

New: When holding 2 [Hunting Time] stacks, gain 1 additional [Hunting Time] stack upon skill usage

Ultimate Skill [Precise Shot] effect adjustment

Enhancement: Base damage factor from 428%/479%/529%/580%/630% increased to 558%/609%/659%/710%/760%

New: Ignore target 25% physical defense

Ultimate Skill [Precise Shot] Passive Skill [Optimized Rifling] effect adjustment

Enhancement: increased damage factor from 10% to 15%

Ultimate Skill [Precise Shot] Passive Skill [Armor Piercer] effect rework

Renamed: [Armor Piercer] name changed to [Ammunition Reserve]

Rework: When the target is not defeated, gain 1 stack of [Hunting Time] 

 

※Yang

Mastery [Flux Fist] effect adjustment

Enhancement: Damage factor increased from 4000 to 4550

Enhancement: Condition of gaining [Blood Aura] from: ”each enemy whose HP is less than 60% “to " each enemy whose HP is less than 100%”.

 

※Likulau

Mastery [Spirit Blessing] effect adjustment

Enhancement: [Wrath of Spirits] damage factor increased from 505 to 746

Adjustment: [Wrath of Spirits] maximum stacks reduced from 25 to 15 stacks Adjustment: [Spirit Blessing] if the bearer dies, then Likulau gain [Wrath of Spirits] stacks reduced from 10 to 6 stacks

 

※Hachi

Basic Attack [Bare Heart] effect adjustment

Enhancement: extra damage increased from 30%to 50%

Basic Attack [Bare Heart] Passive Skill [Shattering Blow] effect adjustment

Enhancement: increased damage effect from 13% to 20%

Advanced Skill [Blood Hunt] effect adjustment

Enhancement: current HP cost reduced from 11% to 6%

Advanced Skill [Blood Hunt] Passive Skill [Teeth and Claw] effect adjustment

Enhancement: increased damage effect from 10% to 15%

Ultimate Skill [Beast’s Heart] Passive Skill [King of Jungle] effect adjustment

Enhancement: increase the injury effect from 5% to 10%

Ultimate Skill [Beast’s Heart] Passive Skill [High Spirit] effect adjustment

Enhancement: Max HP increased will remove the max Rage limit

Enhancement: Max HP increased from 2 rounds to 3 rounds

Ultimate Skill [Beast’s Heart] Passive Skill [Last Counterattack] effect adjustment

Enhancement: Condition of CD reset improved from less than 40% to less than 75%

 

 

4. Other optimization adjustments

Block damage penalty changes:

Reduces the Block damage penalty in non-arena battles (75% penalty previously).

[Darkflux Raid, Oathblades Ambush, Order of Equality Escort, Rupor’s Show, and Arcana Tracker]: reduced by 20%

[Other battles (Main Story, Branch Story, Gyee Trial, Event Activities, Guild Competition, etc)]: reduced by 25%

[Nightmare Raid]: reduced by 30%

[Shadowhunt Raid (including Minions battle)]: reduced by 38%

[Inner Nexus]: reduced by 50%

Optimize the BUFF icon for some engraving skills

Fixed Osmond’s [God’s pity] engraving skill where death animation is not shown properly

 

So here are all the updates for the maintenance.

Thank you for your love and wish you a happy game!